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a puyopuyo-like game (actually looks more like Panel de Pon, Meteos and Lumines).
It now has a formal name: CuBeat (which stands for cube + beat)
developed by: The Team of Project Shooting Cubes
- Lead Design:
- Lead Art:
- Programming I (Game Model, Ruby, and things that don't have something to do with graphics):
- Programming II (Wiimote, 3D Engine, Visual Effects, things that have something to do with graphics):
- AI survey and design:
- Sound Effects:
segafankwl a.k.a KWL (林坤葦)
puivujh (林友仁)
godfat 真常 (林健欣)
linjack a.k.a archlifelin (林容生)
(don't know his english nickname) (邱正忠)
akitolin (林子安)
developed with:
os:
- windows xp
- mac os 10.4 and above
- linux (X11)
c++ compiler:
- msvc 8.0 (because of the extensive use of template, VC2005 IDE will constantly crash if you don't turn off Intellisense.)
- apple-g++ 4.0 (it's broken somewhere...)
- g++ 4.3.0 20080228 (prerelease)
- mingw-g++ 3.4.5 & 4.2.1
c++ lib:
- boost 1.34
- loki 0.1.6
- freetype 2.3.5 (this one is combined with the modified irrlicht 1.4)
- wiiyourself 0.99b
3d engine:
- irrlicht 1.4 (modified & extended a little, will try to feedback to main trunk in the future.)
- underlying 3D graphic API: OpenGL 1.2 at least.
ruby 1.8/1.9 with rubygems 1.0:
make utility:
- cmake 2.4
svn client:
- svk 2.0
- tortoise-svn 1.4.7
